For some time now I have been banging on about how hard we are working in the studio on the production of the ‘We Negotiate with Terrorists’ iApp, the first installment of the Hector: Fat Arse of the Law ‘Badge of Carnage’ trilogy of games. Despite this you have not seen much progress in terms of actual gameplay, and I can imagine that some of you were beginning to think that the game is a figment of my imagination. Well, that is only half right. I can assure you that the game will be delivered early in the new year, but I can also assure you that behind the scenes the game has been progressing extremely well and almost all of the rooms have now been completed so I am able to show you some exclusive new screenshots from the newly created areas of the game.
Kevin Beimers, our programming genius has been hard at work coding the various areas of the game , well over 20 in total, and getting the basic framework of the game functioning. These screenshots are from the as yet unpublished areas of the game. I can’t give away too many details about what is going on in the screenshots as you will have to play the game to find out.
Now that the majority of the framework of the game is in place Kevin is hard at work programming the narrative streams and various dialogue trees that Hector must enter into with the various nefarious characters that he meets throughout the course of the Game.
Keep checking back at the blog for more updates about the game and how Kevin is getting on with the joyous task of populating databases with audio files and coding conversations.
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